SSH v0.6.117


Hello everyone!

This week's update is coming a day early because I'll be at the Seaside Tattoo Expo this weekend. This update adds some new NPCs that will have some dialogue added soon. Also has some nice improvements on enemy deaths, including  the ability to slice all enemies now and a new material that appears when enemies are sliced. I also added bHaptics integration but I haven't gotten a chance to test it, so I'm not 100% sure it works correctly. Lastly I added a skin changer so you can customize your character. It slipped my mind though to save the setting in to the player's file, so it resets every time you start a new game. This will be fixed in the next update.

Hope everyone is enjoying the game so far!

 - Justin "Tab" Rosete

Patch Notes v0.6.3117 - 06/09/2022

 - Yokai enemies now receive wound marks and can be sliced in half.

 - AI will now turn their head to look at any target in sight

 - Corrected bug that prevented Turnip and Rabbit AIs from causing damage

 - Added bHaptics integration for both Quest standalone and PCVR

 - New texture created for when enemies are sliced in half

 - Improvements to enemy slice sequence (mostly physics based)

 - Corrected bug that would sometimes cause player to fall through the map when changing areas

 - Gin (the samurai cat) now spawns randomly in different places in the world instead of in front of the castle.

 - Added timer that automatically unlocks doors after a period of time after the tile they're connected to has been activated. This will prevent the player from getting stuck if they're having trouble finding the last enemy.

 - Time slowing masks have been added to the normal loot pool. They've been removed from the dojo table but I have hidden one of each mask throughout the game world, so you can find them hidden that way in addition to finding them randomly in chests.

 - New NPCs have been added to the hot springs area but I haven't written any dialogue for them yet. That will be coming soon.

 - Corrected issue that would prevent enemy death ghosts from rendering correctly on the Quest

 - Reduced health of ninjas to make up for their dodging ability

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