v06.3100 - Enemy slicing and wearable hats


Hey everyone!

The long awaited mesh slicing is finally here! It's possible to slice enemies in half if you hit hard enough with the normal katana, but using an axe is definitely the best way to split enemies in half! Enemies hats now fall off too and you can pick them up and wear them if you choose (counts a  mask so you can't wear a hat and a mask at the same time for now). Also finally got the sword/sheath physics working nicely. Enjoy everyone! Justin "Tab" Rosete Quest

Patch Notes:

 - AI walking animations fixed so they look smoother now.

 - New mesh slicing system! For now, the katana, axe, and batleth can cut enemies in half as long as the hit is a kill strike and the hit force is sufficient (axe is easiest to chop people in half)

 - Hats now fall off of enemies when they die and are wearable.

 - Fixed an mistake on batleth socketable script that allowed it to be store as a small item. Can now only be stored in the large weapon slot as intended.

 - Adjustments made to sword/sheath physics to greatly increase stability

 - Balancing done to weapon damage across the board (still not 100% happy with it though and will be making further adjustments)

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