V0.6.3002 - Haptics and More Blood


Hello everyone!

This weeks update brings lots of stability and performance improvements for the new ragdoll/combat physics system.

The VR framework has also been upgraded, which will improve physics on the player controller.

We've also added stab marks to the enemies now as well as haptic feedback on weapons.

Next week will be the mesh slicing update and hopefully I'll be able to get in a new enemy or two as well.

Enjoy!

Justin "Tab" Rosete

Patch Notes:

 - AI can now be tripped by attacking their legs

 - Player walking animations added. Will make leg animations look better and improve performance

 - Project moved to Unity 2021 LTS, allowing for better rendering techniques on the Quest.

 - Enemy blocking response is now snappier

 - New stab wound painting effect.

 - Corrected geometry glitch in "Small Tower" scene that would result in player falling through the map when trying to leave the area through the bottom door

 - Haptics added to hands and weapons.

 - Corrected spawning positions in some areas to prevent enemies from spawning with their legs stuck in the floor.

 - Additional work done on sword/sheath physics. They'll still go crazy sometimes, but it will quickly fix itself if this happens (more work will be done on this). 

 - Adjustments made to AI ragdoll to increase performance and stability.

 - Fixed an issue where the shoulder devil companion would scale wrong when you recalibrate the height.

 - Wrist position/angle is now taken to account when holding weapons. This should make weapons feel a lot snappier but will also prevent the player from holding the weapon at impossible angles.

 - Updated AI behavior so they will not try to attack after falling on the floor/before they get up. This was causing the enemies to fly around like crazy while trying to get up.

 - Changed collision detection type on static geometry to keep fast moving objects from stabbing before they actually hit the wall/floor.

 - Updates made to enemy animations (still more work coming on this)

 - Made more scene objects stabbable

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Comments

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Man, that is a huge list of bug fixes in two weeks.  I experienced some different bugs while playing the demo, where is the best place to leave feedback?  Is the demo still being worked on, or have there been changes made to the release version that were not made in the demo version?